Phoenix 1.5
Source: Digimation, Inc.
Phoenix was developed for simulating real fire and it allows 3ds max objects to appear as if they are engulfed in flames
Features:
- Phoenix now supports mutliple emitters, gizmos, etc from the same atmospheric entry.
- Deflector objects can now be picked and not have to be a part of the emitter.
- Improved Flame Color Controls.
- Phoenix Lights is a new light type that enables phoenix flames to become light emitting objects
- Phoenix Render Effect enables phoenix to work with other plugins and effects by properly copying G-Buffer data such as Material Effects IDs and Coverage channels into your scene.
- Phoenix Fractal Map is a simple procedural map that enables you to create simple small flammable objects using texture maps, that render much more quickly than full atmospheric objects.
- Randomization of Flames. If you have multiple emitters attached to the same Phoenix Atmospheric, you can now randomize the fractals for the emitters so they don't look exactly the same.
Digimation, Inc., 107 Mallard Street, Suite D , St. Rose, LA 70087. Tel: 504-468-7898; Fax: 504-468-5494.
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